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As this extraordinary decade draws to a close, we decided it was time to make a list of the 100 best games of the past 10 years. You know how these things go, so we’ll keep the explanation brief.We began with a long list of around 300 games that team members nominated. Then we individually voted for the 50 we most wanted to see in the list.
After we tallied the votes, we gathered together to sort out the unholy mess, and to argue the merits and faults of the top 150.After a surprisingly calm and erudite discussion, we agreed on the following list. It is, by its nature, a compromise, but it’s the best we’ve got.For criteria, we gave ourselves a lot of latitude. Most importantly, this list represents games that Polygon’s team members have enjoyed playing the most, and still admire.
Most of these games either significantly advanced the art and craft of game design in the past 10 years, or innovated in the specific context of their genre.Some of them represent wider shifts in gaming culture in the last decade, including esports, games as a service, representation, streaming, and the rise of indies. We wanted to present a list that represents how games have forged an ever more intimate relationship between the player and the experience. Here we go! Ed. Note: We published the whole list at the same time, so once you’re done here, you can head on over to and. VirginiaIt’s almost impossible to imagine a game like Virginia appearing in the years prior to this past decade.
It’s a story about two women detectives who are searching for a missing teenage boy. The women are professional rivals.This is a game that’s just two hours long, and features no dialogue, yet it has more to say than the vast majority of 40-hour games. Virginia explores how women in the workplace are undermined by patriarchal power structures, including divide-and-conquer strategies.
It’s a work of creative courage that tells a deeply engaging story about friendship, loyalty, betrayal, and identity. It’s also a valuable example of how, in the last few years, game developers have embraced complex political and social issues.—.
Life Is StrangeIn the early part of this century, the question of whether or not games could make us cry was one that exercised plenty of convention panels. In those days, examples of genuine emotionally charged games were certainly extant, but they were rare. These days, we’re seeing more.is a game that places players at the very center of complicated, layered relationships, between friends, enemies, colleagues, and family.
It’s a with heavy narrative/plot directional choices that makes merry with time-travel dynamics, while keeping its focus on lead characters Max and Chloe, whose feelings become a part of a compelling episodic drama.—. Slay the Spireis a small indie game, but it challenged the collectible card game business by creating an ever-changing dungeon for players to battle through without fear of failure.bred frustration in players for over five years, with its deck-building complexities.
But Slay the Spire offered a perfect safe place to learn how to build a deck on your own. Setting torrent download cepat pc. As we’ve traveled up and down Slay the Spire’s titular tower, we’ve learned more about building a card game deck than any CCG’s ever been able to teach us.—.
Fire Emblem: Three Housesis perhaps the game that, ahem, reawakened the tactical role-playing franchise, but it is that represents a masterful culmination of the series. The game draws on the aspects that made Awakening appealing (the focus on individual characters, robust support conversations, and, yes, romantic relationships), but fine-tuned the failed experiments of (the branching narratives, the gray morality, and the devastating results of turning on your friends).Three Houses crafts a hefty narrative, four separate routes within one game — none of which are presented as solely “good,” but instead all with varying shades of gray.
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It’s different from the very clear black-and-white morality of Awakening, but offers the whole experience in one game (unlike the two-separate-titles-plus-DLC Fates). While not as tactically difficult as previous titles, marks the franchise’s firm step into RPG territory.—. Super Mario MakerAs an online video game, showcases Nintendo’s empathy for the creativity and fandom of its followers.
It’s essentially a level creator for Super Mario games, but it’s also a multiplayer game.Watching players feud through Mario Maker, creating levels meant to strike at another’s weaknesses, and seeing those players ultimately triumph is a highlight from this decade. Changed the streaming game by allowing viewers to create an endless stream of content for their favorite personalities.—. Cupheadtook the modern trend of difficult games and married it to a brilliant art style.
It evolved 2D action shooters like Contra and Metal Slug by focusing mostly on boss fights.The game is hard, and a clear response to FromSoftware’s legacy of infinitely frustrating titles like Dark Souls. But difficulty isn’t enough to make any game interesting. Instead of leaning on complex mechanics or slow animations, offers an unmistakable art style to keep things fresh, pushing the player forward in anticipation of the next visual revelation.—. What Remains of Edith FinchGiant Sparrow’s is a beautiful meditation on family ties — most notably, the secrets we keep from the people we love in an effort to keep them safe — and the capacity of grief to linger across generations.While the may be more cursed than the Kennedys, the game’s economical writing walks a tightrope between farcical and maudlin, never falling into either one.
And it all comes to life in a dilapidated, gorgeously realized house that somehow feels simultaneously like a video gamey setting and a real place.—. Total War: Three KingdomsDeveloper Creative Assembly has been plugging away at its historical-strategy series Total War since 2000, with various degrees of critical and commercial success. Represents a peak in the company’s often experimental attempts to recreate the power structures of the past.As well as its trademark real-time battleground strategy elements, manages to create a believable network of AI allies and enemies, whose shifting wants and needs constantly tax the player’s skills as an ancient Chinese warlord. The game creates a web of intrigue that brings the real challenges of historical leadership to life, augmenting a genre that has often suffered from tactical rock-paper-scissors simplicity.—. Device 6Developer Simogo has quietly created hit after hit. This year’s is a trippy rhythm game.
Adventure game explored Swedish folklore. Was a meditative narrative mystery. And is a Bond-tinged puzzle game. Each Simogo title is relentlessly stylish, and visually distinct from the others.Device 6 uses screen rotation and sound cues to create a hybrid book/audiobook/visual novel/puzzle/spy thriller.
A typical screen might look like an ebook, but with a tiny picture embedded in it that moves when you scroll, like a window into the game’s world. Nothing looks quite like it, and nothing plays quite like it. Frankly, it’s a masterpiece.—. The Walking DeadTelltale was formed in 2004, with the aim of creating episodic games that would be eagerly awaited by fans. The company’s brief flowering came and went with its biggest success, between 2012 and 2018.The first season was its biggest hit, telling the story of a man (rare in games, an African-American lead) who seeks to save a young girl from a zombie apocalypse. During the game, players solve simple puzzles while making difficult moral choices that affect the story.finished its first season with a dramatic high that left many players in a state of emotional turmoil. But Telltale’s brief success was marred by another phenomenon of the last decade: mismanagement and crunch.
The company was wound up in 2018.—. Resident Evil 7After Resident Evil 4, Capcom led the legendary horror franchise down an increasingly ridiculous road of betrayals, clones, and infected presidents.
Took a hard turn off that track, into welcome new territory.Its protagonist is just a guy looking for his wife; the armies of zombies have been replaced by one spooky family with moldy minions; and the action movie set-pieces are gone in favor of one sprawling, creepy Louisiana estate.This reset works to tremendous effect. There are individual elements that tie the world together, creating a suffocating atmosphere of terror — from small touches like the VHS tapes to big swings like the Baker family matriarch and her jumps between kindly host and single-minded, hysterical murder.Less is more, and cuts the franchise down dramatically before expertly executing on a damn fine tale of navigating and exploring a family estate that’s gone straight to hell.—.